About the product
In today’s world, people are increasingly exposed to stress. Our goal was to develop an application that will help a person to relax and better cope with stress. We didn’t want to create a standard application and we came up with the idea to connect the functionality of the application with the theme of space and fictional planets. The main section was the universe with meditation planets, each planet has its own locations and areas with author’s meditation music. Welcome to the universe of meditation.
- Researching Potential Users
- Identification of user pain points and problems
- Building interaction with the product
- Creating and testing hypotheses
- Designing a convenient user interface
- Conducting interviews
- Making user journey map
- Creating wireframes
- Conducting usability studies
- Creating design system
- Accessibility tests
- Creating high-fidelity prototype and final UI
User experience research
We did research, we needed to understand the problems of future users
and think about how we can solve them.
I interviewed people I knew who could be potential users. Nowadays, even a person working in an office may have problems with calmness and need to relax. I focused on such a group of people. I have identified the main pain points that bother users and cause inconvenience or suffering.
User Journey Map
After identifying user needs, I prepared User Journey Map. This allows us to understand what steps the user will go through in our product. The map will help to understand the principle of user interaction with the product.
For a better understanding of the market and the product, I studied the competitors. Sometimes big competitors shape user experience and habits. We can also identify the strengths and weaknesses of competitors. I have compiled a comparison table to better handle the collected data.
The design process consists of information architecture, wireframes, low-fidelity prototype,
usability study, design system, high-fidelity layouts and prototypes.
I created clickable prototypes to test with real users.
We conducted 2 rounds of prototype testing on users and during this time we monitored their actions and took important notes. So we were able to trace the interaction of the user with the product and draw some conclusions.